Weird paint button behavior

Hello,
I have a very basic button here and all I,m trying to do is change the color of the ellipse based on isButtonDown and isMouseOver. All this worked fine, up until I added the mouseDown method wich causes the isButtonDown color-change to never get hit. Is it getting hijacked by mouseDown. I swear I had this working in previouse projects.

I also made the same type of button in the Jucer, when previewing in the Jucer program with the “callback methods to generate” checked on for mouseDown and mouseDrag it works fine. As soon as I put it in to my project it stops working.

This is probably very simple and I’m just missing something.

class SoundDOT : public Button
{
public:

	SoundDOT(const String& name,int numLabel)
		: Button(name),
		dotSize(25.0f),
		dotX(0),
		dotY(0),
		numberLabel(String(numLabel))
	{
		setSize (dotSize, dotSize);
		constrainer.setMinimumOnscreenAmounts((int)dotSize,(int)dotSize,(int)dotSize,(int)dotSize);
	}
	~SoundDOT()
	{
		deleteAllChildren();
	}

	void resized()
	{
		setBounds(dotX,dotY,(int)dotSize,(int)dotSize);
	}

	void paintButton(Graphics& g, bool isMouseOverButton, bool isButtonDown)
	{
		float strokeClip = 20.0f;

		if(isButtonDown)
		{
			g.setColour (Colours::red);
		}
		else if(isMouseOverButton)
		{
			g.setColour (Colour (0xffcee208).brighter());
		}
		else
		{
			g.setColour (Colour (0xffcee208));
		}
		
		//Ellipse
		g.fillEllipse (0, 0, (float)getWidth(), (float)getHeight());

		g.setColour (Colours::white);
		g.drawEllipse ((dotSize / strokeClip)/2, 
						(dotSize / strokeClip)/2, 
						(float)getWidth() - (dotSize / strokeClip), 
						(float)getHeight() - (dotSize / strokeClip), 
						dotSize / strokeClip);
			

		//Text
		g.setColour(Colours::black);
		g.setFont (Font (dotSize/1.5f, Font::plain));
		g.drawText(numberLabel,0,0,getWidth(), getHeight(), Justification::centred, true);

	}
	

	void mouseDown (const MouseEvent& e)
    {
		toFront(true);
		dragger.startDraggingComponent (this, &constrainer);
    }


    void mouseDrag (const MouseEvent& e)
    {
        dragger.dragComponent (this, e);
    }

private:
	ComponentDragger dragger;
	ComponentBoundsConstrainer constrainer;
	float dotSize;
	int dotX, dotY;
	String numberLabel;
};

Thanks

Oh I think I had it working with ToggleButton/Button, and was setting toggle state in the mouseDown, mouseUp methods and then checking with getToggleState in the paint, if I’m not mistaking.

But the above should still work.

The Button class uses mouseDown and the other mouse events, so if you override them, then of course it won’t work any more! Just call the superclass’s mouseDown at the start of your mouseDown methods and it’ll be fine.

of course.

void mouseDown (const MouseEvent& e)
{
    Button::mouseDown(e);
...

i think its getting to late here in L.A. to think the obvious.

thanks.

void mouseDown (const MouseEvent& e)
{
    Button::mouseDown(e); 

(Else it’s recursive => stack overflow)[/code]