Okay, so the Amalgamated version of juce is super, and super useful. However, when it comes to debugging, it’s a bit of a pain in the bum-bum.
So, if i need to follow a bug into the depths of juce, it’s much easier to juce use the normal juce project.
Now, when i do this, i have to remove the juce_amalgamated.cpp file from my main project. I include juce via a custom JuceHeader.h file, which includes either juce.h or juce_amalgamated.h based on a macro define.
Ideally, I want to be able to change the juce method based on configuration [e.g. Debug, Release, Debug(amalgamated), Release(amalgamated)]. It’s easy enough to get the bulk of this idea working, but I can’t think of a way to exclude the juce_amalgamated.cpp file from a project based solely on settings.
The only thing i can think of is to just have ANOTHER project, which just contains the juce_amalgamated files. The configurations specify which project to use based on their linker/dependency settings.
The cpp file will always be included, its contents will just be ignored though when the project type is set to debug, or release standard.
With VS you can do a lot of this kind of thing with multiple project configurations in one solution, but an #ifdef could be made to work on OSX and Linux too.
Xcode targets can remove specific files from a target, I believe. It’s crappy UI though - whatever build target you have selected is what you’ll see in the target item - just add or remove files from there. They’ll stay in the main list.
Same for CodeBlocks I think. Can’t your windows IDE do the same? Or is it just non-obvious how to do it?
yeah, i don’t know why i didn’t think of that! The thought of #include-ing a .cpp file never occurs to me - despite having waded through the windows juce code files over the last week and seeing it done plenty.