I am creating a vst3 plugin that acts a wrapper for a vst2 plugin. At some point I must call the VST2 dispatcher during runtime to gain some additonal info from the plugin.
juce_VSTPluginformat.cpp:
VSTPluginFormat::dispatcher (AudioPluginInstance plugin, int32 opcode, int32 index, pointer_sized_int value, void* ptr, float opt)*
Where is a save place to call it to avoid race conditions?
