Hi, I just found that the close() function in juce_ios_Audio.cpp file calls AudioOutputUnitStart() function.
Should it be calling AudioOutputUnitStop() instead?
void close()
{
stop();
if (isRunning)
{
isRunning = false;
if (audioUnit != nullptr)
{
AudioOutputUnitStart (audioUnit); // ????
AudioComponentInstanceDispose (audioUnit);
audioUnit = nullptr;
}
setAudioSessionActive (false);
}
}
