Windows D3D Camera capture into Juce Project

Hi fellow JUCErs,

I am looking for somebody to write Windows code to read from web cameras.

  • The images are read live and streamed into juce::Images.
  • Second requirement: it shall support multiple cameras running at once, and it should be offscreen.
  • The juce CameraDevice introduces too much latency, that’s why I cannot simply use that.

This is part of a video engine, the Mac version is already working.

There is a sample code from microsoft online, that could serve as a starting point:

Please get in touch via PM here on the forum or via email:


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