/* ============================================================================== This file contains the basic framework code for a JUCE plugin editor. ============================================================================== */ #pragma once #include #include "PluginProcessor.h" #include "StandaloneFilterApp.cpp" #include "StandaloneFilterWindow.h" //============================================================================== /** */ class Custom_Filter_WindowAudioProcessorEditor : public juce::AudioProcessorEditor { public: Custom_Filter_WindowAudioProcessorEditor (Custom_Filter_WindowAudioProcessor&); ~Custom_Filter_WindowAudioProcessorEditor() override; //============================================================================== void paint (juce::Graphics&) override; void resized() override; private: // This reference is provided as a quick way for your editor to // access the processor object that created it. Custom_Filter_WindowAudioProcessor& audioProcessor; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Custom_Filter_WindowAudioProcessorEditor) };