/* ============================================================================== This file is part of the JUCE examples. Copyright (c) 2020 - Raw Material Software Limited The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ /******************************************************************************* The block below describes the properties of this PIP. A PIP is a short snippet of code that can be read by the Projucer and used to generate a JUCE project. BEGIN_JUCE_PIP_METADATA name: ImagesDemo version: 1.0.0 vendor: JUCE website: http://juce.com description: Displays image files. dependencies: juce_core, juce_data_structures, juce_events, juce_graphics, juce_gui_basics exporters: xcode_mac, vs2019, linux_make, androidstudio, xcode_iphone moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1 type: Component mainClass: ImagesDemo useLocalCopy: 1 END_JUCE_PIP_METADATA *******************************************************************************/ #pragma once #include "../Assets/DemoUtilities.h" //============================================================================== class ImagesDemo : public Component, public FileBrowserListener { public: ImagesDemo() { setOpaque (true); imageList.setDirectory (File::getSpecialLocation (File::userPicturesDirectory), true, true); directoryThread.startThread (1); fileTree.addListener (this); fileTree.setColour (TreeView::backgroundColourId, Colours::grey); addAndMakeVisible (fileTree); addAndMakeVisible (resizerBar); // we have to set up our StretchableLayoutManager so it know the limits and preferred sizes of it's contents stretchableManager.setItemLayout (0, // for the fileTree -0.1, -0.9, // must be between 50 pixels and 90% of the available space -0.3); // and its preferred size is 30% of the total available space stretchableManager.setItemLayout (1, // for the resize bar 5, 5, 5); // hard limit to 5 pixels stretchableManager.setItemLayout (2, // for the imagePreview -0.1, -0.9, // size must be between 50 pixels and 90% of the available space -0.7); // and its preferred size is 70% of the total available space setSize (500, 500); } ~ImagesDemo() override { fileTree.removeListener (this); } void paint (Graphics& g) override { g.fillAll (Colours::white); } void resized() override { auto r = getLocalBounds().reduced (4); Component* previewerToShow = nullptr; if (imagePreview.isVisible()) previewerToShow = &imagePreview; else if (vectorImage.isVisible()) previewerToShow = &vectorImage; // make a list of two of our child components that we want to reposition Array comps = { &fileTree, &resizerBar }; if (previewerToShow != nullptr) comps.add (previewerToShow); // this will position the 3 components, one above the other, to fit // vertically into the rectangle provided. stretchableManager.layOutComponents (comps.getRawDataPointer(), comps.size(), r.getX(), r.getY(), r.getWidth(), r.getHeight(), true, true); } private: struct DrawablePainter final : Component { DrawablePainter() = default; void paint (Graphics& g) override { if (isVisible() && drawable != nullptr) drawable->drawWithin (g, getLocalBounds().toFloat(), RectanglePlacement::centred | RectanglePlacement::onlyReduceInSize, 1.0f); } std::unique_ptr drawable; }; WildcardFileFilter imagesWildcardFilter { "*.jpeg;*.jpg;*.png;*.gif;*.svg", "*", "Image File Filter"}; TimeSliceThread directoryThread { "Image File Scanner Thread" }; DirectoryContentsList imageList { &imagesWildcardFilter, directoryThread }; FileTreeComponent fileTree { imageList }; ImageComponent imagePreview; DrawablePainter vectorImage; StretchableLayoutManager stretchableManager; StretchableLayoutResizerBar resizerBar { &stretchableManager, 1, false }; void selectionChanged() override { // we're only really interested in when the selection changes, regardless of if it was // clicked or not so we'll only override this method const auto selectedFile = fileTree.getSelectedFile(); imagePreview.setVisible (false); vectorImage.setVisible (false); if (selectedFile.existsAsFile()) { if (selectedFile.hasFileExtension ("svg")) { vectorImage.drawable = Drawable::createFromSVGFile (selectedFile); addAndMakeVisible (vectorImage); } else { imagePreview.setImage (ImageCache::getFromFile (selectedFile)); addAndMakeVisible (imagePreview); } resized(); } // the image cache is a handy way to load images from files or directly from memory and // will keep them hanging around for a few seconds in case they are requested elsewhere } void fileClicked (const File&, const MouseEvent&) override {} void fileDoubleClicked (const File&) override {} void browserRootChanged (const File&) override {} JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ImagesDemo) };