/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" //============================================================================== StktestAudioProcessor::StktestAudioProcessor() #ifndef JucePlugin_PreferredChannelConfigurations : AudioProcessor (BusesProperties() #if ! JucePlugin_IsMidiEffect #if ! JucePlugin_IsSynth .withInput ("Input", AudioChannelSet::mono(), true) #endif .withOutput ("Output", AudioChannelSet::stereo(), true) #endif ) #endif { } StktestAudioProcessor::~StktestAudioProcessor() { } //============================================================================== const String StktestAudioProcessor::getName() const { return JucePlugin_Name; } bool StktestAudioProcessor::acceptsMidi() const { #if JucePlugin_WantsMidiInput return true; #else return false; #endif } bool StktestAudioProcessor::producesMidi() const { #if JucePlugin_ProducesMidiOutput return true; #else return false; #endif } double StktestAudioProcessor::getTailLengthSeconds() const { return 0.0; } int StktestAudioProcessor::getNumPrograms() { return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, // so this should be at least 1, even if you're not really implementing programs. } int StktestAudioProcessor::getCurrentProgram() { return 0; } void StktestAudioProcessor::setCurrentProgram (int index) { } const String StktestAudioProcessor::getProgramName (int index) { return String(); } void StktestAudioProcessor::changeProgramName (int index, const String& newName) { } //============================================================================== void StktestAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) { pitch1 = stk::PitShift(); pitch1.setShift(0.5); pitch1.setEffectMix(0.5); pitch1.clear(); } void StktestAudioProcessor::releaseResources() { // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. } bool StktestAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const { const AudioChannelSet& mainInput = layouts.getMainInputChannelSet(); const AudioChannelSet& mainOutput = layouts.getMainOutputChannelSet(); return mainInput.size() == 1 && mainOutput.size() == 2; } void StktestAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages) { const int numSamples = buffer.getNumSamples(); buffer.copyFrom(1, 0, buffer, 0, 0, numSamples); const int totalNumInputChannels = getTotalNumInputChannels(); const int totalNumOutputChannels = getTotalNumOutputChannels(); // In case we have more outputs than inputs, this code clears any output // channels that didn't contain input data, (because these aren't // guaranteed to be empty - they may contain garbage). // This is here to avoid people getting screaming feedback // when they first compile a plugin, but obviously you don't need to keep // this code if your algorithm always overwrites all the output channels. //for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i) // buffer.clear (i, 0, buffer.getNumSamples()); for (int i = 0; i < numSamples; ++i) { const float* inBuf = buffer.getReadPointer(0); float* lBuf = buffer.getWritePointer(0); float* rBuf = buffer.getWritePointer(1); rBuf[i] = inBuf[i] * 100; } } //============================================================================== bool StktestAudioProcessor::hasEditor() const { return true; // (change this to false if you choose to not supply an editor) } AudioProcessorEditor* StktestAudioProcessor::createEditor() { return new StktestAudioProcessorEditor (*this); } //============================================================================== void StktestAudioProcessor::getStateInformation (MemoryBlock& destData) { // You should use this method to store your parameters in the memory block. // You could do that either as raw data, or use the XML or ValueTree classes // as intermediaries to make it easy to save and load complex data. } void StktestAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { // You should use this method to restore your parameters from this memory block, // whose contents will have been created by the getStateInformation() call. } //============================================================================== // This creates new instances of the plugin.. AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new StktestAudioProcessor(); }