/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" //============================================================================== SpaceDistortionAudioProcessor::SpaceDistortionAudioProcessor() #ifndef JucePlugin_PreferredChannelConfigurations : AudioProcessor (BusesProperties() #if ! JucePlugin_IsMidiEffect #if ! JucePlugin_IsSynth .withInput ("Input", AudioChannelSet::stereo(), true) #endif .withOutput ("Output", AudioChannelSet::stereo(), true) #endif ) #endif , processorDelay (new PluginParameter (Identifier ("delaytime"), 0.f, 0.f, 15.f, "Delay Time", String(), 2, [this] (float actualValue) {})) , mainProcessor (new AudioProcessorGraph()) // instantiate main AudioProcessorGraph { //============================================================================== // Initialisation of delay addParameter (processorDelay); } SpaceDistortionAudioProcessor::~SpaceDistortionAudioProcessor() { } //============================================================================== const String SpaceDistortionAudioProcessor::getName() const { return JucePlugin_Name; } bool SpaceDistortionAudioProcessor::acceptsMidi() const { #if JucePlugin_WantsMidiInput return true; #else return false; #endif } bool SpaceDistortionAudioProcessor::producesMidi() const { #if JucePlugin_ProducesMidiOutput return true; #else return false; #endif } bool SpaceDistortionAudioProcessor::isMidiEffect() const { #if JucePlugin_IsMidiEffect return true; #else return false; #endif } double SpaceDistortionAudioProcessor::getTailLengthSeconds() const { return 0.0; } int SpaceDistortionAudioProcessor::getNumPrograms() { return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, // so this should be at least 1, even if you're not really implementing programs. } int SpaceDistortionAudioProcessor::getCurrentProgram() { return 0; } void SpaceDistortionAudioProcessor::setCurrentProgram (int index) { } const String SpaceDistortionAudioProcessor::getProgramName (int index) { return {}; } void SpaceDistortionAudioProcessor::changeProgramName (int index, const String& newName) { } //============================================================================== void SpaceDistortionAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) { // Use this method as the place to do any pre-playback // initialisation that you need.. //============================================================================== // Inform the AudioProcessorGraph on the number of I/O channels mainProcessor->setPlayConfigDetails (getMainBusNumInputChannels(), getMainBusNumOutputChannels(), sampleRate, samplesPerBlock); mainProcessor->prepareToPlay (sampleRate, samplesPerBlock); initialiseGraph(); } void SpaceDistortionAudioProcessor::releaseResources() { // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. mainProcessor->releaseResources(); } #ifndef JucePlugin_PreferredChannelConfigurations bool SpaceDistortionAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const { #if JucePlugin_IsMidiEffect ignoreUnused (layouts); return true; #else // This is the place where you check if the layout is supported. // In this template code we only support mono or stereo. if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono() && layouts.getMainOutputChannelSet() != AudioChannelSet::stereo()) return false; // This checks if the input layout matches the output layout #if ! JucePlugin_IsSynth if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet()) return false; #endif return true; #endif } #endif void SpaceDistortionAudioProcessor::processBlock (AudioBuffer& buffer, MidiBuffer& midiMessages) { ScopedNoDenormals noDenormals; auto totalNumInputChannels = getTotalNumInputChannels(); auto totalNumOutputChannels = getTotalNumOutputChannels(); // In case we have more outputs than inputs, this code clears any output // channels that didn't contain input data, (because these aren't // guaranteed to be empty - they may contain garbage). // This is here to avoid people getting screaming feedback // when they first compile a plugin, but obviously you don't need to keep // this code if your algorithm always overwrites all the output channels. for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i) buffer.clear (i, 0, buffer.getNumSamples()); // This is the place where you'd normally do the guts of your plugin's // audio processing... // Make sure to reset the state if your inner loop is processing // the samples and the outer loop is handling the channels. // Alternatively, you can process the samples with the channels // interleaved by keeping the same state. mainProcessor->processBlock (buffer, midiMessages); updateGraph(); } //============================================================================== bool SpaceDistortionAudioProcessor::hasEditor() const { return true; // (change this to false if you choose to not supply an editor) } AudioProcessorEditor* SpaceDistortionAudioProcessor::createEditor() { return new SpaceDistortionAudioProcessorEditor (*this); } //============================================================================== void SpaceDistortionAudioProcessor::getStateInformation (MemoryBlock& destData) { // You should use this method to store your parameters in the memory block. // You could do that either as raw data, or use the XML or ValueTree classes // as intermediaries to make it easy to save and load complex data. } void SpaceDistortionAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { // You should use this method to restore your parameters from this memory block, // whose contents will have been created by the getStateInformation() call. } //============================================================================== // Helper functions implementations void SpaceDistortionAudioProcessor::initialiseGraph() { mainProcessor->clear(); audioInputNode = mainProcessor->addNode (new AudioGraphIOProcessor (AudioGraphIOProcessor::audioInputNode)); audioOutputNode = mainProcessor->addNode (new AudioGraphIOProcessor (AudioGraphIOProcessor::audioOutputNode)); midiInputNode = mainProcessor->addNode (new AudioGraphIOProcessor (AudioGraphIOProcessor::midiInputNode)); midiOutputNode = mainProcessor->addNode (new AudioGraphIOProcessor (AudioGraphIOProcessor::midiOutputNode)); connectAudioNodes(); connectMidiNodes(); } void SpaceDistortionAudioProcessor::connectAudioNodes() { for (int channel = 0; channel < 2; ++channel) mainProcessor->addConnection ({ { audioInputNode->nodeID, channel }, { audioOutputNode->nodeID, channel } }); } void SpaceDistortionAudioProcessor::connectMidiNodes() { mainProcessor->addConnection ({ { midiInputNode->nodeID, AudioProcessorGraph::midiChannelIndex }, { midiOutputNode->nodeID, AudioProcessorGraph::midiChannelIndex } }); } void SpaceDistortionAudioProcessor::updateGraph() { ReferenceCountedArray slots; slots.add (delayNode); auto slot = slots.getUnchecked (0); slots.set (0, mainProcessor->addNode (new DelayProcessor())); for (auto connection : mainProcessor->getConnections()) mainProcessor->removeConnection (connection); ReferenceCountedArray activeSlots; for (auto slot : slots) { if (slot != nullptr) { activeSlots.add (slot); slot->getProcessor()->setPlayConfigDetails (getMainBusNumInputChannels(), getMainBusNumOutputChannels(), getSampleRate(), getBlockSize()); } } if (activeSlots.isEmpty()) { connectAudioNodes(); } else { for (int i = 0; i < activeSlots.size() - 1; ++i) { for (int channel = 0; channel < 2; ++channel) mainProcessor->addConnection ({ { activeSlots.getUnchecked (i)->nodeID, channel }, { activeSlots.getUnchecked (i + 1)->nodeID, channel } }); } for (int channel = 0; channel < 2; ++channel) { mainProcessor->addConnection ({ { audioInputNode->nodeID, channel }, { activeSlots.getFirst()->nodeID, channel } }); mainProcessor->addConnection ({ { activeSlots.getLast()->nodeID, channel }, { audioOutputNode->nodeID, channel } }); } } connectMidiNodes(); for (auto node : mainProcessor->getNodes()) node->getProcessor()->enableAllBuses(); } //============================================================================== // This creates new instances of the plugin.. AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new SpaceDistortionAudioProcessor(); }