Hello all!
This is my first post and I am new to JUCE, so apologies if my introduction to the forum is embarrassingly simple. I am working on building a sampler and I have caught on to the UI pretty quickly, but I have reached a point where I’m learning the backend.
I can successfully load a sample using:
mSampler.addSound(new juce::SamplerSound(key_num, *mFormatReader, range, key_num_int, 0.1, 0.1, 10));
But with the sampler, I am trying to allow users to crop the sample as my UI shows:
I understand a lot of the DSP processing of the samples needs to occur in the processBlock of my plugin processor. Which currently looks like this:
void NewProjectAudioProcessor::processBlock (juce::AudioBuffer& buffer, juce::MidiBuffer& midiMessages)
{
juce::ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();// this code if your algorithm always overwrites all the output channels. for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i) buffer.clear (i, 0, buffer.getNumSamples()); mSampler.renderNextBlock(buffer, midiMessages, 0, buffer.getNumSamples());
}
I can’t assign the starting point when adding a sound to my sampler, what’s the recommended way to do this? Audio transport? Can those be assigned to a sampler and mapped to a key?
Thanks in advance!