No, but you give me a good hint.
LinearBarVertical should working (for dragging vertical), and then disabling the slider-painting via LookAndFeel.
But there is one problem, the drag is relative to the slider height (to fast), so there must be an option to change the factor
(but, i will try to override the mouseDrag, modificate the mouseEvent and call the ancestor function … )
I can drag outside the Label area and also use the scroll button (if my mouse had one… but I can drag my finger up and down my mighty mouse which is the same thing). I just didn’t implement double click to edit… but that could certainly be added simply.
For these kind of controls, I just put a knob in and set the alpha to 0, and then in Paint(), ask for the bounds and the value of the knob, and use that to draw the text. No need to make it complicated, and you get all the normal mouse controls then.