Apologies in advance for the ignorance, since I know the audio subsystem in Juce is pretty well-worn territory. I’m wondering why audioDeviceIOCallback doesn’t pass parameters using a pair of AudioSampleBuffers. Of course it’s not a problem to create them myself, but it just seems like such a good fit.
No particular reason, and you’d normally wrap them in an audio buffer to use them, like the AudioSourcePlayer class does.
Okay, great. I just wanted to make sure I wasn’t doing something unusual.