AudioDeviceManager and AudioDeviceSelectorComponent report


#1

Hi,
i’ve noticed when using the AudioDeviceSelectorComponent, i think it doesn’t update its sub components bounds when selecting stuff from it.

Here is an example:

Second thing is about the AudioDeviceManager, since other people mentioned it and it seems a really useful thing to have… What about have some functions to clear currently registered AudioDeviceTypes and register others dynamically from user code ? This way i don’t have to manually keep up to date and merge differences in juce_AudioDeviceManager.cpp every time you update it.

cheers :smiley:


#2

Thanks - I’m still messing with that code, I’ll get that sorted out.

I recently virtualised the method to create the device types, so you can override it to use whatever types you want now.