JUCE’s OpenGL implementation is considerably more challenging to use (and optimise!) when compared to QT or the likes, so I’m wondering if anybody has had any experience applying shaders to Components - and what have the results been like?
I’m looking to implement and contextually use GPU-based drop shadows and blurs instead of bottlenecking the CPU unnecessarily - but this is proving to be non-evident.
ie: Showing a drop shadow underneath a
CallOutBox, but using a shader (not CPU-bound pixel mashing like