I’m doing most of my work on Mac/Linux. However I’ve ported an application to Windows, which runs as excepted as a debug build but outputs no signal when compiled as a release build. On Mac or Linux I’d probably start printing some variable states from within the DSP callback with
printf to get an idea what’s going on, however a Windows GUI application gives me no console per default.
Before I start to create a console for this purpose (I know this is possible) - is there any quick way or neat trick to debug a release build in Visual Studio I’m not aware of?