while deploying to iPad I noticed that polyline rendering is blurry (for example when rendering an SVG with diagonal lines via Drawable) and that also text rendering is not really crispy as one would expect from a retina display (you can see with naked eye the antialised “pixels” that are rendered).
I have read all the forum posts I could find regarding retina and resolution but I could not reach a clear conclusion.
Is this a current JUCE limitation or there is some flag I should set?
I seem to remember that if you supply a low-res bitmap for that startup screen picture thing that iOS requires, then the OS decides to force your entire app to run at the same resolution. That sounds like what you’re seeing because of course there’s no inherent limitation on the resolution juce uses to draw.