[BR] juce::Grid not properly aligning items

It seems that juce::Grid::alignItems and juce::Grid::justifyItems have no effect.

The expected behaviour, as shown in this fiddle is that when alignItems is set to start, the height of the items is set to their minimum and they’re aligned at the top of their cell. Same with justifyItems only horizontally:

However applying the same properties to juce::Grid doesn’t produce an equivalent result:

Full MainComponent.h to reproduce:

#pragma once

#include <juce_gui_extra/juce_gui_extra.h>

class MainComponent : public juce::Component {
public:
    MainComponent()
    {
        addAndMakeVisible(button1);
        addAndMakeVisible(button2);
        addAndMakeVisible(button3);
        addAndMakeVisible(button4);

        setSize (600, 400);
    }

    void resized() final
    {
        juce::Grid grid;

        grid.templateColumns = {
            juce::Grid::Px{200},
            juce::Grid::Px{200},
        };
        grid.templateRows = {
            juce::Grid::Px{100},
            juce::Grid::Fr{1},
        };

        grid.alignItems = juce::Grid::AlignItems::start;
        grid.justifyItems = juce::Grid::JustifyItems::start;

        grid.items = {
            juce::GridItem{button1},
            juce::GridItem{button2},
            juce::GridItem{button3},
            juce::GridItem{button4},
        };

        grid.performLayout(getLocalBounds());
    }

private:
    juce::TextButton button1{"1"};
    juce::TextButton button2{"2"};
    juce::TextButton button3{"3"};
    juce::TextButton button4{"4"};
};

juce::GridItem::alignSelf and juce::GridItem::justifySelf also appear to have no effect.