Are you using OpenGL in your plugin, or calling setCurrenRenderingEngine anywhere? From the linked post, it sounds like I may have broken OpenGL rendering on Windows in a recent commit, so I wonder whether the issue you’re seeing is related.
Are you using OpenGL in your plugin, or calling setCurrenRenderingEngine anywhere? From the linked post, it sounds like I may have broken OpenGL rendering on Windows in a recent commit, so I wonder whether the issue you’re seeing is related.