Hi, I’ve alredy used the AudioprocessorValueTreeState, the problem is now i’m getting this error.
“Constructor for ‘EqAudioProcessor’ must explicitly initialize the member ‘tree’ which does not have a default constructor”
/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "ShelvingLowPass.h"
#include "PeakBandPass.h"
//==============================================================================
EqAudioProcessor::EqAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", AudioChannelSet::stereo(), true)
#endif
)
#endif
{
NormalisableRange<float> Ganancia_1Range (-30.0, 30);
}
EqAudioProcessor::~EqAudioProcessor()
{
}
//==============================================================================
const String EqAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool EqAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool EqAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool EqAudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double EqAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int EqAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int EqAudioProcessor::getCurrentProgram()
{
return 0;
}
void EqAudioProcessor::setCurrentProgram (int index)
{
}
const String EqAudioProcessor::getProgramName (int index)
{
return {};
}
void EqAudioProcessor::changeProgramName (int index, const String& newName)
{
}
//==============================================================================
void EqAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
}
void EqAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool EqAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void EqAudioProcessor::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages)
{
ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
// Make sure to reset the state if your inner loop is processing
// the samples and the outer loop is handling the channels.
// Alternatively, you can process the samples with the channels
// interleaved by keeping the same state.
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
auto* channelData = buffer.getWritePointer (channel);
// ..do something to the data...
}
}
//==============================================================================
bool EqAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* EqAudioProcessor::createEditor()
{
return new EqAudioProcessorEditor (*this);
}
//==============================================================================
void EqAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void EqAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
void EqAudioProcessor::obtenerCoeficientes(){
double FrecuenciaMuestreo = 44100.00;
double G1 = *tree.getRawParameterValue("Ganancia_1");
double Frecuencia1 = *tree.getRawParameterValue("Frecuencia_1");
double G2 = *tree.getRawParameterValue("Ganancia_2");
double Frecuencia2 = *tree.getRawParameterValue("Frecuencia_2");
double Q1 = *tree.getRawParameterValue("Q_1");
double G3 = *tree.getRawParameterValue("Ganancia_3");
double Frecuencia3 = *tree.getRawParameterValue("Frecuencia_3");
double Q2 = *tree.getRawParameterValue("Q_2");
double G4 = *tree.getRawParameterValue("Ganancia_4");
double Frecuencia4 = *tree.getRawParameterValue("Frecuencia_4");
ShelvingLowPass* shelvingLowPass = new ShelvingLowPass;
shelvingLowPass-> coeficientes(G1, Frecuencia1, FrecuenciaMuestreo);
PeakBandPass* peakBandPass = new PeakBandPass;
peakBandPass-> coeficientes(G2, Frecuencia2, FrecuenciaMuestreo, Q1);
PeakBandPass* peakBandPass2 = new PeakBandPass;
peakBandPass2-> coeficientes(G3, Frecuencia3, FrecuenciaMuestreo, Q2);
std::cout <<shelvingLowPass << std::endl;
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new EqAudioProcessor();
}
This is the pluginprocessor.cpp
I’ve declared this into the pluginprocessor.h as AudioProcessorValueTreeState tree;
/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#pragma once
#include "../JuceLibraryCode/JuceHeader.h"
//==============================================================================
/**
*/
class EqAudioProcessor : public AudioProcessor
{
public:
//==============================================================================
EqAudioProcessor();
~EqAudioProcessor();
//==============================================================================
void prepareToPlay (double sampleRate, int samplesPerBlock) override;
void releaseResources() override;
#ifndef JucePlugin_PreferredChannelConfigurations
bool isBusesLayoutSupported (const BusesLayout& layouts) const override;
#endif
void processBlock (AudioBuffer<float>&, MidiBuffer&) override;
//==============================================================================
AudioProcessorEditor* createEditor() override;
bool hasEditor() const override;
//==============================================================================
const String getName() const override;
bool acceptsMidi() const override;
bool producesMidi() const override;
bool isMidiEffect() const override;
double getTailLengthSeconds() const override;
//==============================================================================
int getNumPrograms() override;
int getCurrentProgram() override;
void setCurrentProgram (int index) override;
const String getProgramName (int index) override;
void changeProgramName (int index, const String& newName) override;
//==============================================================================
void getStateInformation (MemoryBlock& destData) override;
void setStateInformation (const void* data, int sizeInBytes) override;
void obtenerCoeficientes();
AudioProcessorValueTreeState tree;
private:
double G;
double Frecuencia;
double FrecuenciaMuestreo;
double Q;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (EqAudioProcessor)
};
Thanks for helping me!