I've got a plugin I developed as an audio effect, but now want to add MIDI triggering to it so it functions as an instrument. However I still want to have audio input as an option. What are my choices? I've started doing some manual tweaks
I've changed this:
#define JucePlugin_WantsMidiInput 1
Written some MIDI code in the processBlock
Found this, which will help with the resources file and the AppConfig.h
kAudioUnitType_Output = 'auou',
kAudioUnitType_MusicDevice = 'aumu',
kAudioUnitType_MusicEffect = 'aumf',
kAudioUnitType_FormatConverter = 'aufc',
kAudioUnitType_Effect = 'aufx',
kAudioUnitType_Mixer = 'aumx',
kAudioUnitType_Panner = 'aupn',
kAudioUnitType_OfflineEffect = 'auol',
kAudioUnitType_Generator = 'augn',
I guess I'm going to have to go for:
Used to describe software musical instruments such as samplers and
synthesisers. They respond to MIDI and create notes, which are then controlled
through parameters or MIDI control messages. See <AudioUnit/MusicDevice.h>
And then have an audio effect version of the plugin as a separate binary.
Is there anything else I need to change?
I'm starting to think I should have been doing this using the introjucer ... but I'm nervous that as I've been ignoring the thing since i got started it'll lose my custom build settings in xcode ... or maybe it won't :) If I've added a billion source files, all carefully laid out in IJ and then set up some custom settings do they all get overwritten if I go back to the introjucer for a bit of a reconfiguration?