After successfully feeding JUCE as a static library to Unreal Engine 4 I'm still having issues when including lib to UE4 project headers.
I'm having this error: myue4project.generated.cpp(157) : error C3861: 'check': identifier not found
Here's this line.
I've found this #undef at juce_win32_WASAPI.cpp https://goo.gl/msQ07D , but I'm not sure it's the only one.
How do I handle that issue? Can I remove undef and rename check to, say, check_juce?
Would that effect crossplatform usability? AFAIK Mac can work different here.