I am trying to set up a CustomBoundsConstrainer with an aspect ratio to display a movie inside a window that needs to leave space at the bottom for a "footer" containing player controls.
It would seem as simple as this:
class CustomBoundsConstrainer : public ComponentBoundsConstrainer { ~CustomBoundsConstrainer() {} public: //============================================================================== void checkBounds(juce::Rectangle<int>& bounds, const juce::Rectangle<int>& old, const juce::Rectangle<int>& limits, const bool isStretchingTop, const bool isStretchingLeft, const bool isStretchingBottom, const bool isStretchingRight) { ComponentBoundsConstrainer::checkBounds(bounds, old, limits, isStretchingTop, isStretchingLeft, isStretchingBottom, isStretchingRight); // this makes it flip out! // we add height for a footer, that is all int newHeight = bounds.getHeight() + 72; bounds.setHeight(newHeight); } };
I am getting very erratic results when I resize the window with this constrainer active. Any ideas what might be going on?
I am using the latest JUCE tip and VS 2013.
Thanks-
Steve