Delay Plugin with State Variable Filter

HI guys,

I’m trying to create a ping-pong delay with a state variable filter. I’ve set up my ping pong with the filter using the dsp module, however the filter is filtering the full signal when I only want it to filter the delayed signal. I’ve used an audio block but when I try use the delayBuffer instead of the original buffer the track automutes within my DAW. Ive tried a variety if different thing but still cant seem to get to grips with it. Would greatly appreciate some help. Thanks Jack

void BasicDelayAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)

{

for (int i = getNumInputChannels(); i < getNumOutputChannels(); ++i)
    buffer.clear(i, 0, buffer.getNumSamples());

// channelData is an array of length numSamples which contain
// the audio for one channel
float *channelDataL = buffer.getWritePointer(0);
float *channelDataR = buffer.getWritePointer(1);

// delayData is the circular buffer for implementing the delay
float* delayDataL = delayBuffer.getWritePointer(0);
float* delayDataR = delayBuffer.getWritePointer(1);

for (int i = 0; i < buffer.getNumSamples(); ++i)

{
    float sample1 = channelDataL[i];
    float sample2 = channelDataR[i];
    
    if (ppWidth == 0.0)
    {
        channelDataL[i] = channelDataL[i];
        channelDataR[i] = channelDataR[i];
    }
    
    else
    {
        if (ppSartingPoint == 0)
        {
            float ppPanning = (ppWidth + 1.0) / 2.0;
            channelDataL[i] = channelDataL[i] * (1.0 - ppPanning);
            channelDataR[i] = channelDataR[i] * ppPanning;
        }
        else
        {
            float ppPanning = ((-1 * ppWidth) + 1.0) / 2.0;
            channelDataL[i] = channelDataL[i] * (1.0 - ppPanning);
            channelDataR[i] = channelDataR[i] * ppPanning;
        }

    }
    
    // Calculate the next output sample (current input sample + delayed version)
    float outputSampleL = (channelDataL[i] + (wetDry * delayDataR[readIndex]));
    float outputSampleR = (channelDataR[i] + (wetDry * delayDataL[readIndex]));
    
    // Write the current input into the delay buffer along with the delayed sample
    delayDataL[writeIndex] = channelDataL[i] + (delayDataR[readIndex] * feedback);
    delayDataR[writeIndex] = channelDataR[i] + (delayDataL[readIndex] * feedback);
    
    // Increment the read index then check to see if it's greater than the buffer length
    // If so wrap back around to zero
    if (++readIndex >= delayBufferLength)
        readIndex = 0;
    // Same with write index
    if (++writeIndex >= delayBufferLength)
        writeIndex = 0;

    
    if (ppSartingPoint == 0)
    // Assign output sample computed above to the output buffer
    {
        channelDataL[i] = outputSampleL + sample1 * ppWidth;
        channelDataR[i] = outputSampleR;
    }
    
    else
    {
        channelDataL[i] = outputSampleL;
        channelDataR[i] = outputSampleR + sample2 * ppWidth;
        
    }
}

juce::dsp::AudioBlock<float> output (buffer);
updateFilter();
stateVariableFilter.process(dsp::ProcessContextReplacing<float> (output));

}

did you have any luck in the end? I’m trying to figure out something similar