Is there any demo project or complete code example available for the usage of SimpleNodePlayer and MultiThreadedNodePlayer? I could only find code snippets in the Tracktion graph presentation pdf, but a fully working example that includes proper engine initialization would be useful as a reference.
Well the best example is in
TracktionNodePlayer but it does a lot of things simple use cases won’t need. It’s also used quite extensively in the Node tests inside
TestProcess but again it’s a fairly specialised use case.
Can I ask what your use case is and perhaps what aspect you’re unsure about?
The use case is a collection of effects, implemented as nodes, connected in a graph that may be rearranged runtime, while doing realtime processing from device audio input to output. My question is about the correct way to use a node player. One possible way is to call e.g. MultiThreadedNodePlayer’s preparePlay() and process() from a specialized juce::AudioProcessor, and use the JUCE framework to initialize audio. Is there a more native way to do this while using Tracktion?
No, that would be an appropriate way. Either that or directly from a juce::AudioDeviceManager callback, depends if you’re a plugin or not.
tracktion::graph doesn’t have anything to do with the audio devices, just the graph processing so you just have to call prepare on the player and then continuously call the