I've got the same rendering engine accross all platforms, however it seems that juce graphics render differently on mac and on pc
Win 7 :
Mac Os X :
The antialising is done differently, I suppose it's because of core graphics. There's no horizontal antialiasing on vertical lines on the PC version. Is there a way to have the PC version antialiased too ? Maybe by switching to open GL ?
Can you post the few lines involved in the core of your paint() callback? I have gotten pretty used to anti-aliasing on vertical lines and learned how to "control" them if I want to avoid it (e.g. for gridlines) by using coordinates "between" the pixels (+0.5f). Are your horizontal points maybe clamped to .5f values?
You didn't actually say how you're drawing this, but I guess you're rendering an image and then stretching it when you draw it? If so, that's not a particularly good or fast way to draw a waveform (just using a Path is usually best), and at such extreme transformations each rendering engine will have different rendering artifacts. The fastest engine will be openGL of course, but I really wouldn't recommend doing this with images at all.