Hi,
What would be the easiest way to load my own chunk into my own VST3 plugin ?
Basically I made a simple VST3 host to load my own VST3 plugin and I would like to be able to load my own chunk loaded from my own preset file into my VST3 plugin.
I checked the setPreset thing from VST3Extension but it requires to create a VSTPreset…
Is there a simpler method ?
I was thinking about adding a VST3 extension to my plugin which would allow to read a file path but I didn’t see how to do this on the host side.
Any input are welcomed 
Thanks !
I ended up doing something like that for those interrested
struct Visitor : juce::ExtensionsVisitor
{
Visitor (const juce::MemoryBlock& b) : block (b) {}
void visitVST3Client (const VST3Client& c) override
{
Steinberg::MemoryStream iStream;
Steinberg::int32 numBytesWritten;
iStream.write((void*)block.getData(), block.getSize(), &numBytesWritten);
c.getIComponentPtr()->setState(&iStream);
}
const juce::MemoryBlock& block;
};
juce::MemoryBlock info(&data[0], data.size());
Visitor visitor(info);
hostProcessor.getPlugin()->getExtensions(visitor);
How is this different from regular get/setStateInformation?
setStateInformation will not call the AudioProcessor::setStateInformation but the one from the pluginformat which may require some additional info/wrapping