Detected memory leaks!
Dumping objects ->
c:\devel\juce\src\gui\graphics\imaging\juce_image.cpp(71) : {56980} normal block at 0x03B9DE20, 13312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
c:\devel\juce\src\gui\graphics\imaging\juce_image.h(260) : {56979} normal block at 0x03B31BA8, 28 bytes long.
Data: <, h > 2C 13 D2 00 01 00 00 00 68 00 00 00 20 00 00 00
c:\devel\juce\src\gui\components\juce_component.cpp(382) : {56978} normal block at 0x02213240, 156 bytes long.
Data: <|M lM > 7C 4D D1 00 6C 4D D1 00 C0 F5 D8 00 00 00 00 00
c:\devel\juce\src\gui\components\mouse\juce_mousecursor.cpp(108) : {174} normal block at 0x01E999C0, 16 bytes long.
Data: < > 05 00 01 00 01 00 00 00 01 00 00 00 01 CD CD CD
Object dump complete.
if i close my app while a component is fading out, it leaks memory like that (in this case it’a label).
if the component is not fading there are no leaks. should i wait for the fade to end, or can i explicitly delete the special component used for the fade effect?