I need to extract RectangleLists / Paths / regions from a 16-color PNG that's used as a collision mask definition. Image::createSolidAreaMask() works great but I need something non-alpha based (chroma key?) to extract the sub-regions. I couldn't find a flood fill - is there some color remapping function I missed? This happens at load time so it''s not performance critical.
thx & cheers,