FR: Improve OpenGL by integrating ANGLE

ANGLE is a fairly chunky dependency with a complicated build system. I’m not sure if the official version is even set up to build static libs, which is generally preferable for plugins. I would say a cross platform backend using WebGPU native via Google Dawn is a more interesting proposition (which has similar challenges)

Also it’s not clear to me if Apple really intend to remove OpenGL support. They seem to have a pretty capable OpenGL emulator.

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