I’m radiance, the founder of http://www.luxrender.net
I’m considering using the juce toolkit for an OSS 3d app.
I’m completely new to it, been reading up and playing with the demos etc, and have a few questions:
- what backend does the juice UI drawing uses ? is it opengl ?
- i’ll be making heavy use of opengl 3d viewports, and i’ll be needing lots of performance, are there any limitations with opengl while using juce ? (eg, adding/using glut/glee/vertex-fragment-geometry shaders, etc…)
- if i use the opengl component (as in the juce demo), is there any performance loss compared to a traditional gl/glut double buffered raw window ? or can i use juce for UI management and create my own opengl raw opengl viewports, similar to building one intop of a wxwidgets frame ?
thanks for your time