daniel
1
I developed a mixer for a hardware company that needs to control the buffer settings of their audio device.
On windows that was handled by an API from the device manufacturer, but we try to get this to work on the mac using CoreAudio as well.
My problem is, that the buffer sizes are not the ones reported from the device but any multiple of 32.
Is there a way to improve that to get the actual buffer sizes the device can run on?
Thanks!
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