Just an FYI for people who were thinking of posting a JUCE question here: you might get a quicker (and maybe even better) answer by asking ChatGPT instead.
For example, I asked it:
How do I create an animated level meter in JUCE?
and got:
To create an animated level meter in JUCE, you can use the
juce::MeterComponent
class, which provides a customizable level meter that can be animated. To use it, you’ll need to include the appropriate headers and create an instance of theMeterComponent
class. Then, you can use thesetMeterLevel
method to set the level of the meter and thesetPeakHoldEnabled
method to enable peak hold, which will show the highest level reached by the meter.Here’s an example of how you might use the
MeterComponent
class to create an animated level meter:#include <JuceHeader.h> class MyLevelMeter : public juce::MeterComponent { public: MyLevelMeter() { // Enable peak hold and set the meter level to 0.5. setPeakHoldEnabled (true); setMeterLevel (0.5); // Set the number of LED lights to 10 and the width of the meter to 300 pixels. setNumLights (10); setSize (300, 20); } };
You can then add your
MyLevelMeter
component to your JUCE application and use it like any other component. To animate the level meter, you can update the meter level in regular intervals, for example by using ajuce::Timer
object to call thesetMeterLevel
method at regular intervals.I hope this helps! Let me know if you have any other questions.
Not bad.
Then I asked:
Explain how a juce::Component works, in the style of a 1940s mobster
and it replied:
Sure, here’s how I might explain a juce::Component in the style of a 1940s mobster:
"See, kid, a juce::Component is like the boss of a user interface. It’s got all the power and control over what’s displayed on the screen.
You wanna create a button or a text box or some other fancy widget? You gotta go through the juce::Component to make it happen. It’s the one in charge of positioning and sizing those widgets, and it’s the one that tells 'em what to do when a mouse clicks on 'em or a keyboard key gets pressed.
Now, you might be thinking, “Hey, this juce::Component sounds like a real tough guy.” And you’re right, kid, it is. But it’s also a fair boss. It lets other juce::Component objects join its crew and work together to create a user interface that’s smooth and stylish.
So, bottom line, if you wanna make a user interface that’s the bees knees, you gotta pay your respects to the juce::Component. It’s the boss, kid, and you don’t want to mess with the boss."