here is the culprit:
For my retina-optimisation i use the physicalScalFactor and it returns 4 instead of 2, which i guess is a bug, so the internal buffer was created was much higher resolution than required.
here is the culprit:
For my retina-optimisation i use the physicalScalFactor and it returns 4 instead of 2, which i guess is a bug, so the internal buffer was created was much higher resolution than required.