Hi -
I’m running into a problem with the following section of the Symple Synthesis tutorial:
void getNextAudioBlock(const AudioSourceChannelInfo& bufferToFill) override
{
for (int channel = 0; channel < bufferToFill.buffer->getNumChannels(); ++channel)
{
// Get a pointer to the start sample in the buffer for this audio output channel
float* const buffer = bufferToFill.buffer->getWritePointer(channel, bufferToFill.startSample);
// Fill the required number of samples with noise betweem -0.125 and +0.125
for (int sample = 0; sample < bufferToFill.numSamples; ++sample)
buffer[sample] = random.nextFloat() * 0.25f - 0.125f;
}
}
In Visual Studio 2015 it’s highlighting random.nextFloat() and giving me ‘identifier “random” is undefined’. I’m coming to C++ from other languages, so my assumption is that I’m not including the random function properly from somewhere else - but I’m not 100% sure on what I need to do.
Any help would be great - didn’t see this anywhere else on the forums (presumably because it’s generally not an issue)
Thanks!