Hello,
I’m working on an equalizer plugin and I’m trying to get fluent paths animations for the spectrum analyzer and the magnitude curves.
For my whole graph component, I would like to inherit from the OpenGLRenderer class and write native openGL code instead of using the regular fillPath method that is the bottleneck of my code right now, whatever I use the software or the open gl renderer.
Unfortunatly, when I inherit from the OpenGLRenderer class and set openGLContext.setContinuousRepainting(true); the CPU load is 100% on one core, both in Debug/Release mode.
I can reproduce this issue with an app freshly created from the Projucer with adding the public juce::OpenGLRenderer inheritance on the main component and by setting openGLContext.setContinuousRepainting(true);
When profiling from VS the CPU activity, there is a strong CPU activity on the deactivateCurrentContext() function. (>90%).
Any help would be appreciated 
Win10
Juce 6.0.4
i7 9750H, 24GO RAM,
