How can I keep the original audio without affecting stretching or pitch?
this all code in Constructor:
tempoSlider.setRange (30.0, 200.0, 0.1);
tempoSlider.setValue (edit.tempoSequence.getTempo (0)->getBpm());
tempoSlider.onValueChange = [this]
{ edit.tempoSequence.getTempo (0)->setBpm (tempoSlider.getValue()); };
//=========================================
float beatWidth = 30;
File file ("D:/Samples Pack/Kick.wav");
if (file.existsAsFile())
{
te::AudioFile audioFile (engine, file);
double lengthWave = audioFile.getLength();
if (auto track = EngineHelpers::getOrInsertAudioTrackAt (edit, 0)) {
auto& ts = edit.tempoSequence;
bpmPerSeconds = bpmWClip / 60;
te::BeatRange beatRange (
te::BeatPosition::fromBeats (0),
te::BeatPosition::fromBeats (beatWidth * bpmPerSeconds * lengthWave));
ClipPosition position = createClipPosition (ts, beatRange);
wClip = insertWaveClip (*track, {}, file, position, DeleteExistingClips::no);
wClip->setLength (wClip->getSourceLength(), false);
if (wClip != nullptr)
{
//=========================================
wClip->setAutoTempo (false);
wClip->setAutoPitch (false);
wClip->setUsesProxy (false);
wClip->setTimeStretchMode (te::TimeStretcher::defaultMode);
}
}
DBG ("File exist!");
}