Hi! I’m trying to allow a user to import his/her own .wav files and subsequently use the waveform/sound through different functionalities within my iOS application. Right now, I am able to allow the user to select a .wav file from their local device (iCloud on iPhone in this case) however I’m having trouble actually getting the newly imported sound to play on the app. I have 48 .wav files that come default during app startup, however how do I deal with .wav files that the user is importing and trying to add onto the list of default .wav files to be used in the app?
Do I have to write code to add imported .wav files into my xcode project in order for it to be able to be played in the app? If so, how can I go about this?