I did report all my issues in a number of relevant threads. See here:
The main issue was that performance became horrible and there was no way of disabling D2D to achieve stable builds. It took a couple of days and help from people on the forum to find out all the instances where my performance could be affected.
This should be made into an explicit argument that fails builds. Even with hundreds of compile time errors, this would have been easier to fix on my end than the current runtime bug that took a long time to track down.