I want to show a dialog that display a message text and a cancel button in a separate thread from the main thread. How can I achieve this ?
And more general: Is there a simple way to use Juce Components in more than one thread ?
No, components aren’t designed to be used by multiple threads. Being an event-based model that wouldn’t really make a lot of sense. Better to send messages to your components from a background thread than to control them directly.
A thread can grab a MessageManagerLock if it needs to interact with a component, but you need to be very careful because you can easily get some very nasty deadlocks that way.
My challenge is that the main thread is busy with some lengthy computation and I want to cancel it. Unfortunately it is nor trivial to move the computation into a worker thread. So having any option to run just a cancel button in a separate thread would be great. I also tried a single threaded solution where I invoke MessageManager::runDispatchLoopUntil from my cancel hook in the processing routine. This goes to sleep by itself thus slowing computation down by a huge amount. Ideally I could simply process the pain messages for all components and all messages for the cancel button cery quickly from the main thread. I something like this possible ?
Have you looked at the ThreadWithProgressWindow?
Yes, but it assumes that the UI is in running within the main thread and the processing is done in the worker tread. I would need something vice versa. I cannot move the processing to a worker thread without major effort.
Well, your choices are to either do things properly, and run your work on a background thread, or do the hacky single-thread/runDispatchLoopUntil thing. There’s simply no other possibility - OSes won’t let you dispatch messages using another thread.
Modal dialog boxes should be avoided anyway, don’t they not work on Android?