Is it possible to have an If, else statement when drawing UI elements on the Lightpad. Effectively, this would force specific pixels to stay inactive after visual events. What function could I call to check if an LED is inactive and store that as a variable to act upon? Wouldn’t that just be alpha?
About the reading pixels, that is not really, how it is intended. Your repaint() will call the various draw methods. If you want to know, if you have painted a pixel before, you should store that in a variable.