Did you try the FloatVectorOperations::enableFlushToZeroMode(true)? Also you have to use SSE as minimun architecure in the compiler (which is at least the default in VS2012...)
Jules, is there any chance to read the current enableFlushToZeroMode? Itwould be nice to reconstruct the old mode, if we are using this in a plugin-context.
I could certainly add a getter method for that flag, but TBH in reality there must be thousands of plugins out there which will happily ignore any previous state and mess it up, so anyone for whom the state matters will probably already have to deliberately set it in their process method anyway.