It’s drivin me nuts at the moment.
If you create an Image on Windows with Image::RGB it’s really BGR.
And if you create it with Image::ARGB it’s really BGRA.
The manaul for Image::lockPixelDataReadWrite says the following.
So the format of the pixel data is not the same as that of the image.
And what about OSX, i have the feeling that it is actually RGB and RGBA and not RGB and ARGB.
Jules, could you clarify this a bit.