I am experiencing trouble with the Image::setPixelData function:
- I have a Graphics obj initialized with an Image to draw on. The Image is initialized with transparentwhite Colour so only the regions where I draw on, are really written.
- Drawing the Image on Screen is completely - the transparent pixels are also shown transparent
- Problem: when I try to “mix” the pixels of the upper Image with another Image by setting
the result is filled with white colour whereit should be transparent so i don’t see the second image at all.
Is there some trick?
Thx a lot!