So I’m working on a step sequencer, trying to implement clicking and dragging to ‘select’ step components. I have Track
components, which each have an OwnedArray
of Step
components (which are a subclass of ShapeButton
). I’ve overridden the mouseDown
and mouseDrag
functions in my Track
class but these aren’t getting called when the mouse is clicked over one of the Step
button components. I’ve tried setInterceptsMouseClicks(true, true);
in the constructor for the Track
but the mouse event functions still aren’t getting called. Is this an issue with the Steps
components being stored in an OwnedArray
rather than direct children of the track? Or is there something I’m missing about how the components’ mouse listeners work? Thanks for any ideas of what might be the issue
the buttons are intercepting the mouse events, so your tracks components won’t receive them.
To get them in the trackComponent, register it has a mouse listener to the buttons:
TrackComponent()
{
childButton->addMouseListener (this);
}
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Oh thank you, so does the track component need to derive from MouseListener
?
the Component
class already derives from MouseListener IIRC
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