Introjucer swallows Jucer

// We’re going seriously OT here, but… //

Hmm, I would agree, but… doing stuff in vector does make some things a lot more complex…
If would would have needed to do this with vectors it would have taken us AGES (except if one could import AI files with all filters/transforms/layers and what not):

// And while we’re OT any chance to look at the VST keyboard input stuff pretty please with sugar and chocolate sprinkles and a cherry? //

  • bram

It looks very nice, but what about on a high-DPI display?

Sorry about the VST keyboard stuff, I’m up to my ears in things to do, and it’s one of those jobs where I’d need to set aside a whole day or two for irritating trial-and-error. I’ve not forgotten, just haven’t had chance.

They’ll have to live with small buttons! :smiley:

OK, we’re kinda blocked from releasing an update to this plugin because of this, which is why I’m being annoying about it. Online plugin activation is done inside the plugin, so people with cubase/live can’t activate the plugin.

I’ll stop being OT now. :expressionless:

  • Bram

Another big annoyance in the new instrojucer/jucer amalgamate: when you’re editing a component and hit ctrl-s, only the CPP gets saved, so you have to go to the .h and hit ctrl-s again.

  • bram

+1

Good point… thanks, I’ll sort that out.


Thx Jules!

I think you’re getting very close to the perfect combo!

  • Bram

Two more problems:

  • Change in the General Class Settings -> save -> CPP/H not changed. Editing again and saving again seems to solve it. Rather annoying.
  • When importing old Jucer files sometimes only the .h is changed and not the .cpp. So you save and bump into errors because all your components have gone to ScopedPointer, but the cpp still calls deleteAndSetZero. A solution seems to be to click on the various tabs in the cpp view and save again.

Minor feature request:

  • When creating a new component, please get the class name from the filename!

  • bram