Hi there !
When openGL is enabled, a call to isMouseOver from the paint method of a component always return false when the mouse is over a child of the component.
From what I understand, the issue is coming from the following change:
When called from a secondary thread, isMouseOver does not take into account the “includeChildren” parameter because it returns directly the cachedMouseInsideComponent flag value.
Did I miss something or is this a real bug ?
Thanks