Creating a new animated project via the projucer and copying the paint implementation from https://docs.juce.com/master/tutorial_animation.html
Give you the right result :
The animation is not fluent at all and gives the feeling to get repeatedly freezed which is absolutly horrible for me as a user point of view.
So I did the same with open GL thinking the only way to get proper animations in Juce was to do the painting by yourself. Unfortunatly, running shaders into Juce gives you exactly the same result, with quick freezes which makes it totally unsuitable to do any kind of fluent animation movement. While in shadertoy.com or vertexshaderart.com this same shaders are running smoothly without effort.
A really wonder if it’s only on my machine, if it’s me who is doing something wrong, or it’s just because those freezes are too subtile and people don’t care.
The fact is, for now, I didn’t find any way to just do one simple fluent animation in Juce.
It’s not something new, it’s something I always experienced with Juce.
Setup : Windows 10, i7-9750h, Juce 6.0.4