Hey every, I was hoping someone could help me with an issue that’s been the topic of discussion on Reddit lately.
It seems that Ableton Live’s user interface (UI) performance on Windows is frustratingly poor, especially when using certain plugins. When working on projects that use these plugins, the UI frame rate can drop from a smooth 70-80fps to a choppy 20-30fps, which makes it difficult to work efficiently. Interestingly, this issue doesn’t seem to affect Macs. Since Ableton started using the Metal API to render the UI, the software has been incredibly smooth, even when working with large projects that include many of the same plugins.
Ableton is pointing the finger at third-party plugin developers as the source of the problem, and to some extent, this seems reasonable. For instance, if you load up a new Ableton set with 200 FabFilter Pro-Q 3 plugins, it’ll run smoothly. However, adding plugins from other developers who use JUCE can lead to the same UI performance issues that many of us are experiencing.
I’ve taken numerous steps to troubleshoot performance issues, including looking into software, driver, and setting. Despite my efforts, however, I’m still struggling with poor performance. Just to give some context, I’m using an RTX 3090 graphics card with the NVIDIA Studio driver on my PC, and an M1 Pro on my Mac.
Initially, I thought that the issue might be related to the way that Ableton handles graphics APIs on Windows. However, after contacting Ableton’s development team, they’ve indicated that the issue is not caused by their software. Interestingly, this issue seems to be affecting many users, yet it doesn’t seem to be getting much attention.
I’m still trying to understand whether the issue lies with the JUCE library itself, or if it’s a matter of developers not optimizing their plugins properly. If anyone has any insights to share, I would greatly appreciate your input.