Not sure if this question belongs on the Unity forums or here. And apologies in advance if this topic is already covered somewhere, but after spending a day searching to no avail, I thought I’d ask here.
I have a synth plugin that I’ve programmed in JUCE with build target as a Unity plugin (.bundle) and it works as intended when added to a mixer group in Unity, but is there a way to attach such a plugin to a game object to take advantage of Unity’s built-in 3d ambisonic spatialization for sound that is output from the plugin? Generally speaking, what are the preferred work flows for achieving generative game audio using JUCE? Is there a C# script required in Unity to work with the C++ plugin code?