JUCE Plugins for Unity - Generative Audio from Game Objects

Not sure if this question belongs on the Unity forums or here. And apologies in advance if this topic is already covered somewhere, but after spending a day searching to no avail, I thought I’d ask here.

I have a synth plugin that I’ve programmed in JUCE with build target as a Unity plugin (.bundle) and it works as intended when added to a mixer group in Unity, but is there a way to attach such a plugin to a game object to take advantage of Unity’s built-in 3d ambisonic spatialization for sound that is output from the plugin? Generally speaking, what are the preferred work flows for achieving generative game audio using JUCE? Is there a C# script required in Unity to work with the C++ plugin code?