Hello for everybody!
I try to implement my own SynthesiserVoice class and everything looks good.
But have problem with SoundTouch. I try to put it to renderNextBlock, but it doesn’t work.
Could you help me with it?
My code:
void renderNextBlock(AudioBuffer<float>& outputBuffer, int startSample, int numSamples) override
{
if (auto* playingSound = static_cast<SynthSound*> (getCurrentlyPlayingSound().get()))
{
auto data = *playingSound->getAudioData();
auto length = playingSound->getSoundLength();
auto numOfChannels = data.getNumChannels();
AudioSampleBuffer buffer0 = data;
AudioSampleBuffer buffer1 = AudioSampleBuffer(1, numSamples);
buffer1.copyFrom(0, startSample, buffer0, 1, startSample, numSamples);
float* out0 = buffer0.getWritePointer(0, startSample);
float* out1 = buffer1.getWritePointer(0, startSample);
pSoundTouch1->putSamples(out0, numSamples);
pSoundTouch1->receiveSamples(out0, numSamples);
pSoundTouch2->putSamples(out1, numSamples);
pSoundTouch2->receiveSamples(out1, numSamples);
data.copyFrom(1, startSample, buffer1, 0, startSample, numSamples);
const auto inL = data.getReadPointer(0);
const auto inR = numOfChannels > 1 ? data.getReadPointer(0) : nullptr;
auto outL = outputBuffer.getWritePointer(0, startSample);
auto outR = numOfChannels > 1 ? outputBuffer.getWritePointer(1, startSample) : nullptr;
auto position = numSamples;
while (--numSamples >= 0)
{
auto pos = (int)sourceSamplePosition;
auto alpha = (float)(sourceSamplePosition - pos);
auto invAlpha = 1.0f - alpha;
float l = (inL[pos] * invAlpha + inL[pos + 1] * alpha);
float r = (inR != nullptr) ? (inR[pos] * invAlpha + inR[pos + 1] * alpha)
: l;
auto envelopeValue = adsr.getNextSample();
if (outR != nullptr)
{
*outL++ += l;
*outR++ += r;
}
else
{
*outL++ += (l + r) * 0.5f;
}
sourceSamplePosition += pitchRatio;
position++;
if (sourceSamplePosition > length)
{
stopNote(0.0f, false);
break;
}
}
}
Thank you!